DATA SOURCES & MATHEMATICAL MODELS
Every statistic, tier ranking, lore citation, and aiming conversion on VloPedia is mapped to a verified data source or exact formula. Below is our complete registry classifying authoritative game feeds, tournament telemetry, and editorial analysis.
Source Classification & Reliability Tiers
Direct game client data (Riot Character & Weapons API, Official Cinematics).
VCT Pro tournament datasets and Radiant competitive match telemetry.
Radiant Desk strategic assessments and situational counterplay reviews.
01 // ACTIVE SOURCE REGISTRY
View Changelog →Official Riot Games Character API
Authoritative base game telemetry for agent roles, character UUIDs, ability metadata, and voice lines.
Official Riot Games Weapons & Skins API
Official weapon damage tables, fire rates, magazine capacities, wall penetration, and skin chroma assets.
VCT Champions & Masters Tournament Analytics
Aggregated professional esports match telemetry, agent presence rates, and map win percentages across international VCT events.
Official Riot Games Animated Cinematics & Audio Logs
In-game voicemail terminal logs, radiocard dossiers, and official cinematic universe releases (e.g. Duality, Warm Up, Shattered).
VloPedia Radiant Editorial Desk
Qualitative solo-queue meta tiers, agent matchup counters, and situational map synergy evaluations formulated by Radiant analysts.
Community Editorial Corrections Pipeline
Peer-reviewed player correction submissions audited and approved by the VloPedia editorial desk.
02 // MATHEMATICAL MODELS & VERIFICATION FORMULAS
eDPI = InGameSensitivity × MouseDPI
cm/360° = 13,054.545 / eDPI (Constant: 0.07° yaw per count = 360 / (0.07 × 2.54) × 100)
VALORANT uses a rigid $0.07^\circ$ yaw angle per mouse count. Turn distance in centimeters is exact to within mouse sensor precision.
VALORANT Sens = Source Engine Sens (CS2 / Apex) × (0.022 / 0.07) = Source Sens / 3.181818
Overwatch 2 Sens = VALORANT Sens × 10.606 · Rainbow Six Sens = VALORANT Sens × 0.838
Score = (MapFit × 0.35) + (PlaystyleFit × 0.35) + (TeamSynergy × 0.30)
Outputs an algorithmically weighted percentage (0-100%) indicating how strongly an agent matches your tactical preferences and current map meta.
Loss Bonus = $1,900 + (min(lossStreak, 2) × $500) // Win Bonus = $3,000 // Plant = $300
Max consecutive loss bonus caps at $2,900 after 2 consecutive losses. Full buy requires $3,900 (Vandal/Phantom + Heavy Armor).